Changes
All changes to a Slate editor's value, whether it's the selection
, document
, history
, etc. happen via "changes"—specifically, via the Change
model.
This is important because the Change
model is responsible for ensuring that every change to a Slate value can be expressed in terms of low-level operations. But you don't have to worry about that, because it happens automatically.
You just need to understand changes...
Expressiveness is Key
Changes in Slate are designed to prioritize expressiveness above almost all else.
If you're building a powerful editor, it's going to be somewhat complex, and you're going to be writing code to perform all different kinds of programmatic changes. You'll be removing nodes, inserting fragments, moving the selection around, etc.
And if the API for changes was verbose, or if it required lots of in between steps to be continually performed, your code would balloon to be impossible to understand very quickly.
To solve this, Slate has very expressive, chainable changes. Like this:
Hopefully from reading that you can discern that those changes result in... the entire document's content being selected and deleted, some text bring written, a word being bolded, and finally an image block and a paragraph block being added.
Of course you're not usually going to chain that much.
Point is, you can get pretty expressive in just a few lines of code.
That way, when you're scanning to see what behaviors are being triggered, you can understand your code easily. You don't have to sit there and try to parse out a bunch of interim variables to figure out what you're trying to achieve.
To that end, Slate defines lots of change methods.
The change methods are the one place in Slate where overlap and near-duplication isn't stomped out. Because sometimes the exact-right change method is the difference between one line of code and ten. And not just ten once, but ten repeated everywhere throughout your codebase.
Change Categories
There are a handful of different categories of changes that ship with Slate by default, and understanding them may help you understand which methods to reach for when trying to write your editor's logic...
At a Specific Range
These are changes like deleteAtRange()
, addMarkAtArange()
, unwrapBlockAtRange()
, etc. that take in a Range
argument and apply a change to the document for all of the content in that range. These aren't used that often, because you'll usually be able to get away with using the next category of changes instead...
At the Current Selection
These are changes like delete()
, addMark()
, insertBlock()
, etc. that are the same as the *AtRange
equivalents, but don't need to take in a range argument, because they apply their edits based on where the user's current selection is. These are often what you want to use when programmatically editing "like a user".
On the Selection
These are changes like blur()
, collapseToStart()
, moveToRangeOf()
, etc. that change the value.selection
model and update the user's cursor without affecting the content of the document.
On a Specific Node
These are changes like removeNodeByKey()
, setNodeByKey()
, removeMarkByKey()
, etc. that take a key
string referring to a specific node, and then change that node in different ways. These are often what you use when making programmatic changes from inside your custom node components, where you already have a reference to props.node.key
.
On the Top-level Value
These are changes like setData()
, setDecorations()
, etc. that act on the other top-level properties of the Value
object. These are more advanced.
On the History
These are changes like undo()
, redo()
, etc. that use the operation history and redo or undo changes that have already happened. You generally don't need to worry about these, because they're already bound to the keyboard shortcuts you'd expect, and the user can use them.
Making Changes
When you decide you want to make a change to the Slate value, you're almost always in one of four places...
1. In Slate Handlers
The first place, is inside a Slate-controlled event handler, like onKeyDown
or onPaste
. These handlers take a signature of event, change, editor
. That change
argument is a Change
object that you can manipulate. For example...
Any change methods you call will be applied, and when the event handler stack is finished resolving, the editor will automatically update with those changes.
2. From Custom Node Components
The second place is inside a custom node component. For example, you might have an <Image>
component and you want to make a change when the image is clicked.
In that case, you'll need to use the change()
method on the Slate <Editor>
which you have available as props.editor
. For example...
The editor.change()
method will create a new Change
object for you, based on the editor's current value. You can then call any change methods you want, and the new value will be applied to the editor.
3. From Schema Rules
The third place you may perform change operations—for more complex use cases—is from inside a custom normalization rule in your editor's Schema
. For example...
When a rule's validation fails, Slate passes a Change
object to the normalize
function of the rule, if one exists. You can use this object to apply the changes necessary to make your document valid on the next normalization pass.
4. From Outside Slate
This is the fourth place you might want to make changes, and also the most dangerous. You should know that any changes you make outside of the Slate editor might not be seen by your plugins, might interact with the history in weird ways, and may not work with collaborative editing implements.
That said, if that's okay with you, you can make changes manually by using the change()
method on a Slate Value
. For example:
Note that you'll need to then grab the new value by accessing the change.value
property directly.
Reusing Changes
In addition to using the built-in changes, if your editor is of any complexity you'll want to write your own reusable changes. That way, you can reuse a single insertImage
change instead of constantly writing insertBlock(...args)
.
To do that, you should define change functions just like Slate's core does—as functions that take (change, ...args)
arguments. Where change
is the current mutable change object, and ...args
is anything else you want to accept to perform your change.
For example, here are two simple block inserting changes...
Notice how rewriting that image inserting logic multiple times without having it encapsulated in a single function would get tedious. Now with those change functions defined, you can reuse them!
But sadly you can't chain with those functions directly, since change
objects don't actually know about them. Instead, you use the .call()
method:
Not only can you use them with .call()
, but if you're making one-off changes to the editor
, you can use them with editor.change()
as well. For example:
That's the benefit of standardizing a function signature!
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